Top WayPoints Mod features explained
Features 7 min readUpdated Sep 2026

Top WayPoints Mod features explained

WayPoints Mod keeps a tight focus: help you find your way. This guide tours the features that make it worth installing, and points out the settings most players tweak first.

Colour-coded waypoints

Every marker can have a name and a colour. Colour coding is the single biggest readability win — use green for bases, amber for ores, and cyan for portals, and a crowded HUD instantly makes sense at a glance.

The HUD compass

A clean heading strip shows your direction and the nearest waypoints, each with a live block distance. There is no need to open a map: pick a marker, walk until the number hits zero, and you have arrived.

Death waypoints

Enable death waypoints and the mod automatically drops a marker where you died. Instead of guessing which cave swallowed your diamonds, you follow the marker straight back to recover your gear before it despawns.

Set it once: turning on death waypoints before a big mining trip has saved countless inventories.

Dimension-aware markers

Waypoints are grouped by dimension, so Overworld, Nether and End markers never clutter one another. The mod also understands the 8:1 Nether-to-Overworld ratio, which makes lining up portals far less painful.

Fast management

Add, rename, recolour, hide or delete markers from one list. Prefer speed? Bind a quick-add key to drop a waypoint in a single press without opening any menu.

Lightweight and client-side

The mod is built to sip performance and run on your client, so it works on many servers without a server install. For heavy modpacks, hide markers you are not using to keep the HUD tidy — see the performance tips.

Getting started

Not installed yet? Grab it from the download section and follow the Forge or NeoForge guide.