Top WayPoints Mod features explained
WayPoints Mod keeps a tight focus: help you find your way. This guide tours the features that make it worth installing, and points out the settings most players tweak first.
Colour-coded waypoints
Every marker can have a name and a colour. Colour coding is the single biggest readability win — use green for bases, amber for ores, and cyan for portals, and a crowded HUD instantly makes sense at a glance.
The HUD compass
A clean heading strip shows your direction and the nearest waypoints, each with a live block distance. There is no need to open a map: pick a marker, walk until the number hits zero, and you have arrived.
Death waypoints
Enable death waypoints and the mod automatically drops a marker where you died. Instead of guessing which cave swallowed your diamonds, you follow the marker straight back to recover your gear before it despawns.
Set it once: turning on death waypoints before a big mining trip has saved countless inventories.
Dimension-aware markers
Waypoints are grouped by dimension, so Overworld, Nether and End markers never clutter one another. The mod also understands the 8:1 Nether-to-Overworld ratio, which makes lining up portals far less painful.
Fast management
Add, rename, recolour, hide or delete markers from one list. Prefer speed? Bind a quick-add key to drop a waypoint in a single press without opening any menu.
Lightweight and client-side
The mod is built to sip performance and run on your client, so it works on many servers without a server install. For heavy modpacks, hide markers you are not using to keep the HUD tidy — see the performance tips.
Getting started
Not installed yet? Grab it from the download section and follow the Forge or NeoForge guide.